My name is Jane Friedhoff. I'm an interdisciplinary creative technologist, artist, and independent game developer.
My work focuses on how we can explore and push the affordances of a given medium--new or old, digital or analog--to create new, unusual, and delightful relationships between people. I work on both the practical and theoretical ends of technology, from delivering open source production-quality code to publishing peer-reviewed academic papers.
From 2013 to 2016 I worked at The New York Times R&D Lab. After that, I worked at The Office For Creative Research, a hybrid research group that worked at the intersection of technology, culture and education, until its closure in 2017. From 2017 to 2019, I worked as a creative technologist for the Google Creative Lab, where I experimented with cutting-edge technology to explore the artistic potentials of new tools and research. In Fall 2019, I was a Human In Research/postdoctoral fellow at New York University's ITP. During the initial days of the COVID-19 outbreak, I was a web development volunteer for the COVID Tracking Project. After that, I founded Ilinx Interactive LLC, where I did installation game development for events and shows, as well as future-facing games R&D and prototyping.
Right now, I am a senior UX engineer at Google Research on the Kernel team, developing research-driven products in interactive entertainment.
I am frequently available for talks and commissions. Shoot me an email: jane@ilinxinteractive.com.
You can see my full CV here. I also write occasionally here.